Xbox 360 extras for the MGS HD collection.
I have 4 of these books, all are Japan-only releases.
10 bucks for all 4. AWWW YEAH
So after having the worst 2 weeks of my life, I’ve decided to enter back into my world of the internets/friends. I had to get some serious alone time to think about crap that’s been bothering me. It got to the point of having some serious disturbing thoughts. I don’t really care about sharing them, and I really doubt anyone whos reading this cares enough to listen. So I’ll just review a game I played right before I took my Statistics final last monday.
Metal Gear Solid: Peace Walker

Background:
Let me start the review with some basic background on the Metal Gear Solid series. Metal Gear solid is up to par with The Legend of Zelda game wise. Not in the context or gameplay, but in their long ass connection of games. Unlike Zelda, Metal Gear Solid has a great connection of gameplay from game to game, that all follows a story line. Granted, the games don’t follow a linear release to the public. It goes Metal Gear Solid 3, Metal Gear Solid: Portable Ops, Metal Gear Solid: Peace Walker, Metal Gear, Metal Gear 2: Snakes Revenge, Metal Gear Solid, Metal Gear Solid 2, and finally Metal Gear Solid 4.
Metal Gear Peace Walker was suppose to be Metal Gear Solid 5, but Kojima being the smart/clever ass we all known to grow and love, decided to give the PSP another shot.
Gameplay:
Right at the start, you are greeted by a grunt from Snakes secret ops group in some South American country. This is the basic tutorial that most of the MGS games have. Normally, I would just skip this and go on to the story, however, I HIGHLY recommend you to do this tutorial. The PSP is honestly one of the worst control designs I’ve ever had to manage. Having one stick to play a MGS game blows, hard. So since you don’t have the ol reliable Duelshock 2, they replace one of the d pads/button pads as the directional pad. By Default, they have the D-Pad as the secondary directional pad. Now I know Japan is on the otherside of the world and they’re more advanced with their technology. But how in the FUCK do you hold a PSP like that?

You see the small joystick nub on the bottom left? Yeah, you use that to move and the D-Pad to look up and down. How the fuck does that even make any sense? So I changed the secondary directional pad as the usual triangle,square,circle, and X buttons. So now comes the whole invert controls part of the tutorial. Honestly I could never see how people could do the whole looking up while pressing down shit if it wasn’t some kind of Airplane game. Metal Gear somehow puts a new taste to inverting. Thank you Japan, for inverting left, and right on the game. What the hell is up with that? Seriously, why would you even want to invert left and right directions? I can see up and down, but left and right? Fuck that noise, Kojima you do think of the minority. Controls are kinda stiff, but adjusting the look sensitivity is a big plus. The D-Pad now acts as a guide to change weapons, equipment, and the stance of Snake. I loved how they stuck to the Metal Gear Solid 3 submenu display for the weapons and gadgets. Naked Snake at his best.
Sneaking up on enemies is still fun, but since you lack a knife, the execution blows. You can only take down people and throw them over your shoulder. No epic knife kills or throat slitting for this demo, hopefully the full length game will fix that. The sneaking/blending system from MGS3 is also included in Peace Walker. Which gives off the idea of having multiple/custom gear and skins that you can apply to Snake. It takes a while to get used to using a D-Pad to change weapons and to reload, but I got used to it pretty fast.
Story:
From what I’ve gathered, you’re Naked Snake (obviously) in a sexy warm Southern American beach. It’s raining and some assholes managed to hire you for another hit job. Non American, they seem to be trying to stop some top secret group whos trying to make a crazy weapon of mass destruction. You meet two characters in the beginning, and in all truth I can’t remember their names (due to Mike asking me 1000 questions about the MGS storyline, what a nub). You don’t get any information on them later on in the game. The demo is set for you to test of the feel on the new MGS game, and I like it. It’s gotten me to the point where I’m asking my friend to borrow his PSP for a week just so I can play and beat it.
Conclusion:
Played it, love the MGS series, therefor I must play this one. Portable Ops was OKAY, but Kojima doing this game could save the PSP for me. I mean, all it had really was Crisis Core…